It's like instant gratification to see that little ball of zsphere turn into a monster's head in around an hour or so when compared to connecting the vertices and making edges bend. It's just that I enjoy sculpting things in Zbrush more than tracing lines and moving vertices around in 3ds Max when making characters. To anyone who has used Topogun, how far better is it than just retopologizing your high poly model in Zbrush or 3ds Max? Topogun is just $100, so if what it claims of making retopology a lot easier is true, then it's a pretty tempting deal. Then again, Topogun is supposed to specialize in retopology and make it easier. The thing is, I already have 3ds Max 2012 and Zbrush 4, which both have the ability to retopologize. Hi there! After a little research (again) I found a tool called Topogun that claims to make retopology work easier.
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